The Secret to Speed Tests Revealed, Part I

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I was never a big fan of speed tests in my early years of teaching, but once I learned how to use them effectively, they became a regular part of teaching. In this 3-part series of posts, I will map out the process I used with speed ‘tests’ to improve math fluency. I used them weekly the last 5 or so years of my teaching, and was very pleased with the results (Scroll down to see results from two of my students).

 

1. They are NOT Speed Tests!

First, let’s start with the nomenclature, “Speed Tests”. I am more concerned with building math fluency, not testing speed in adding or multiplying. Additionally, the word ‘test’ has a negative connotation to many students. So I never called them ‘Speed Tests’; I wanted to make it more catchy and make it fun. So I always called them the common and popular, “Mad Minute”.

2. The Keys to Effectiveness

Speed drills can be used to build fluency, if done correctly. Remember, math fluency is developed over time, through repetition, with immediate feedback; not created in a day with a single speed drill. Doing a speed ‘test’ once a grading period or once a semester– is just that, a test. My goal was to make my kids better math students.

Effective uses of speed drills need to have the “Five Keys to Building Fact Fluency”. The Keys are:

  • Repetition
  • Time Constraints
  • Immediate/Near-Immediate Feedback
  • Allow for Failure
  • Gradual Increases in Difficulty

3. Implementing in Your Classroom

I did Mad Minute (almost) every week on Friday as the opening activity of class, (and once my kids were trained) the whole process took 5-7 minutes. Implementing quickly and efficiently in the classroom requires organization, a well-defined process, and training of your kids. Doing the Mad Minute regularly allowed the students to be prepared to do the drills.  After the activity was finished, my kids were settled, we’ve ‘activated their thinking’ and we were ready to start a lesson or take a quiz.

My Process:

  • Greeted my students (with a smile and interest)
  • Students went to their seats and took out dry-erase markers and the mad minute sheet
  • Set the timer on the smart board
  • Go! Mad Minute!
  • Students self-grade and record results on their charts
  • Students put away the dry-erase markers and mad minute sheet

In the next post I will cover this process in much more detail.

 

4. The Results

The images below are graphs plotting the number of correct digits doing a 2-digit multiplication speed drill over the full school year. Every month or so I increased the difficulty of the speed drill, so these graphs not only show an increase of speed & accuracy, they also show an increase in being able to do more difficult problems.

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Click for larger view

Click for a larger view


As you can see from the scatter plots, the trend of the points is increasing, meaning the kids are getting more accurate and faster (ie, more fluent!). I will discuss more about these graphs in part 3 of the series.

 

What are your frustrations about doing (or trying to do) Speed Drills? What has worked for you? What doesn’t work? Leave a comment and share with the community.

Midsummer Update-News and Dev

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Hello again everyone! Teachers, I hope you’ve been able to relax and enjoy some deserved time off. Just wanted to give a brief update on what’s been happening at Fluency Games so far this summer.

 

Presentations

I will presenting on Math Fluency at the Tennessee Mathematics Teacher’s Association Fall Conference (Sept. 26-27) and the North Carolina Council of Math Teacher’s Conference (Oct 30-31); So, come and see me! I’d love to get feedback from teachers who use the games.

 

New Portals

Addition Blocks and Multiplication Blocks are now available on the ToonGoggles mobile site, and arrangements have been made to play the games on the CoolMath mobile site, plus FunBrain.Com. Also, I am working with LearnPad to have the games available for their award-winning device.

 

ISTE Conference

I was able to attend ISTE as a guest of BrainPOP, and helped them out in their classroom. BrainPOP will some great new additions for the coming school year:

 

Make-A-Map: Students and teachers will be able to generate Thinking Maps directly within the BrainPOP site. The tool is integrated with the Movie section, and students can access keywords and images by drag-and-drop on to the Make-A-Map canvas. Students can even add links to sections of the movie!

Sortify: Have your kids played Sortify yet? Developed by BrainPOP, this is a great critical-thinking game. The game is available across multiple topics (Nutrition, American Revolution, Multiplication, Angels, etc), where players sort 30 tiles into labeled bins. The game allows for multiple solutions, as tiles can go into different bins. Great for a Unit Preview activity, Mid-unit review, or Post-unit assessment!

 

Mobile version: High Priority in development, to get their whole site available for mobile devices. They hope to roll out in 6 months or so.

 

Administrative Dashboard: Allows for easier set-up for teacher and student accounts, planning to be ready for the new school year.

 

Also got to meet and talk with Steven Isaacs @mr_isaacs!

 

Addition Blocks v.3/Multiplication Blocks v.2

Here’s what is happening with the next generation of Addition Blocks and Multiplication Blocks:

 

Profiles: The apps will have up to 6 (“Pro”)/30 (“Educational”) individual profiles and will be able to keep track of a players scores, achievements, and settings.

 

Progress Reporting: The next generation of the software will feature progress tracking and reporting within the app. I believe there is much power in a child seeing themselves actually getting better! Additionally, progress data will be held on server-based (ie, “cloud”) storage; this will allow for the children’s progress to be recorded across platforms. The progress reporting will be available as a licensed feature, but will provide great feedback for your children.

New game mode: Timed mode! Play from 30 second-turbo mode game up to 10 minutes.

 

Updated/Improved graphics: The game will be native 2048×1536; however, I have changed the way the graphics are being displayed, so the game will look much better on Android and iPhone devices!

Follow along with the development at #additionblocksver3!

 

Subtraction Blocks

Found a graphics artist to work on the development for this game. Addition Blocks will be my priority over the next few months, so look for the game in about 6 months!

 

Subtraction Blocks will have similar mechanics to Candy-Crush. The game will not have the falling target block: Instead, players ‘swipe’ two blocks together to find the difference. Swiping to get a zero will destroy both blocks. Levels will have different goals to attain (Clear board, score, moves, etc).

 

What else would like to see in Addition Blocks and Multiplication Blocks? Leave a comment and let us know! Thanks!